LaraCroftGo:

 

Videogames: Lara Croft Go blog tasks

 Language


1) When did Lara Croft first appear in a videogame?
1996

2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?

Indiana Jones

3) How has Lara Croft and Tomb Raider moved beyond just being a videogame?

Lara croft took a different route into the movie industry

4) What devices can you play Lara Croft Go on?

phone or tablet 

5) What type of game is Lara Croft Go?
turn-based puzzle 

6) How does Lara Croft Go use narrative (storyline) to make the game enjoyable for the audience?
the storyline is enjoyable as their is a female protagonist instead of a male protagonist 


7) What iconography can be found in Lara Croft Go? How does this help communicate the genre of the game? Think about mise-en-scene and setting here.
costume: lara croft is wearing a tight clothes 
makeup: she is wearing less makeup 

8) What other characters or enemies feature in the game?
spider, snake 

9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?
the version of the setting is better and upgraded compared to the other years off lara croft go 

10) Read this BBC article on the history of Lara Croft and Tomb Raider. How has the character of Lara Croft evolved over the l
 What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games? last 25 years?


Representations


1) How are women usually represented in videogames?


sexualised and objectified  

2) How does the character of Lara Croft reinforce female stereotypes in the media?

presented as sex object for presumed straight male player

3) How does the character of Lara Croft subvert female stereotypes in the media?

strong,independent, brave female character  

4) Why do some people believe the videogames industry is sexist and needs to change?

male players play video games just because of the female body shape which appeals to the male players and we can change how they look.

5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?
 i think is just another objectified women character to appeal male player as the came shot are mainly targeting the lara's butt whilst she is moving. 

Industries

1) What does PEGI stand for?
Pan-European Game Information

2) What is PEGI's job?
rating system established to help European consumers make informed decisions when buying video games or apps through the use of age recommendations and content descriptors.

3) Which company created Lara Croft Go?
Square Enix

4) What two popular videogame franchises were combined to create Lara Croft Go?
Lara Croft Tomb Raider and the Hitman Go

5) What else is part of the Lara Croft/Tomb Raider franchise?
hitman go 

Audience


1) Why might an audience enjoy playing Lara Croft Go?
Audiences get enticed into the game as they solve puzzle-solving problems

2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.
The word "go" in the title suggests that it is best to play the game on the go.

3) How did Square Enix design Lara Croft to make it appealing to an audience?
They made Lara Croft appealing by using acrobatics and platforming, which are the key features of a Tomb Raider adventure, and Lara Croft has to be fully animated to surprise and entertain the audience.

4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?
Out of the four Blumler and Katz's uses and and gratifications 2 of the for can be applied those being diversion and personal relationships this is because by playing the game you are being "diverted" from reality,and personal relationship[s because of how people may feel towards Lara Croft.


5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?
Lara Croft GO targets a female consumer. They dominate the phone/tablet market and because it might appeal about what other women can do such as go on an adventure, use weapons, become an athletic and fight other mobs.

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